Elliot Hume

Junior Gameplayer Programmer at Facepunch Studios

Old Toronto, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Elliot Hume is a versatile gameplayer programmer with a decade of experience building multiplayer and VR experiences, currently contributing to Rust at Facepunch Studios. He previously led core systems at Greensky Games—shipping grab mechanics, an item economy, and a full inventory system for an open-world VR PvPvE extraction shooter on Meta Quest. Trained in AI/ML, computer vision, graphics, and UX, Elliot bridges game design and engineering to choose pragmatic solutions across the full stack. Comfortable in C#, Unity (including XR and URP), JavaScript, Java, and Python, he pairs engine-level game systems work with full-stack web and tooling experience from prior roles. Outside studio work he prototypes indie VR projects and social multiplayer ideas, demonstrating a continuous focus on player-facing systems and iteration. Based in Old Toronto, he brings both production discipline and experimental curiosity to complex interactive systems.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Computing (Hons.) - BCMPH, Software Design - Game Development, Bachelor of Computing (Hons.) - BCMPH, Software Design - Game Development at Queen's University
bookHigh School, Vocal Music, High School, Vocal Music at Canterbury High School
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Github Skills (21)

qunit8
jasmine6
runner6
tdd6
bdd6
browser6
javascript6
test-runner5
testing5
protractor5
spring3
spring-boot3
internet-explorer3
java3
sourcemaps1

Programming languages (2)

JavaScriptRich Text Format

Github contributions (5)

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ElliotHume/LabyrinthianVR

Aug 2020 - Sep 2021

Contributions:3 releases, 89 pushes, 1 branch in 1 year 1 month
Contributions:268 pushes, 1 comment in 8 years 11 months
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