Summary
Elliot Jimenez Bosch is a Mid Unity Game Engineer with 10 years of experience specializing in tools and gameplay systems using C++, C#, C, JavaScript, Unity3D, OpenGL, SDL and Mono. Based in Catalonia, he has progressed from internship to mid-level roles at 3D Tech Omega Zeta, Social Games Online and currently Space Go, consistently focusing on Unity-driven game development. Trained at Universitat Politècnica de Catalunya in videogame design and development and with a background in telecommunications, he bridges low-level systems knowledge and practical game toolchains. Elliot’s strength lies in building developer-facing tools and performant game code, bringing a systems mindset to typical gameplay problems.
10 years of coding experience
4 years of employment as a software developer
UPC Universitat Politècnica de Catalunya
Senior Technician in Telecommunications and Information Systems, Electricity and electronic, Senior Technician in Telecommunications and Information Systems, Electricity and electronic at Escola del Treball
Spanish, Catalan, English