Elroy Chan is a senior software engineer with 7 years of systems and graphics experience at Microsoft, focused on improving PC Game Pass launch reliability and Windows graphics/multi-GPU support. A seasoned C++ graphics programmer, he has shipped performance-critical improvements to D3D12 debug layers and DXGI adapter/presentation features, and helped build user-facing GPU preference controls. He excels at tracking down challenging user- and kernel-mode bugs and optimizing runtime costs (e.g., cutting debug-layer overhead by an order of magnitude). Comfortable across engine, tools, networking and gameplay domains, he bridges low-level graphics plumbing with platform-level reliability work. Based in Redmond, he brings a game-development mindset to platform engineering and a demonstrated ability to turn deep technical investigation into measurable customer improvements.
7 years of coding experience
7 years of employment as a software developer
GCE A Levels: Physics, Chemistry, Mathematics, Geography, GCE A Levels: Physics, Chemistry, Mathematics, Geography at Victoria Junior College
Bachelors of Science in Computer Science in Real-Time Interactive Simulation (RTIS), Bachelors of Science in Computer Science in Real-Time Interactive Simulation (RTIS) at Digipen Institute of Technology
Bachelors of Science in Computer Science in Real-Time Interactive Simulation (RTIS), Bachelors of Science in Computer Science in Real-Time Interactive Simulation (RTIS) at DigiPen Institute of Technology (Singapore)
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