Elvar Unnthorsson

Senior Software Engineer at Arm

Copenhagen, Capital Region of Denmark
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Summary

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Elvar Unnthorsson is a Senior Software Engineer with 16 years of experience specializing in real-time graphics and rendering, currently working at Arm after a tenure as Senior Graphics Engineer at Unity. He has deep Vulkan and rendering pipeline expertise and contributed notable fixes and feature work to Unity’s widely used Universal Render Pipeline, improving shadows, particle effects, and cross-platform compatibility. Elvar’s background spans game studios and indie development where he shipped graphics and performance work on titles like Trailmakers and multiple freelance projects, pairing shader/GPGPU skills with practical profiling and optimization. He holds an M.Sc. in Digital Media Engineering from DTU and a B.Sc. in Computer Science, combining strong academic foundations with hands-on engine-level coding. Colleagues value his pragmatic approach to backward compatibility and platform-specific robustness—often resolving subtle device- and API-edge cases that breakers miss. Based in Copenhagen, he brings a rare blend of engine development, tooling, and game production experience to complex graphics challenges.
code16 years of coding experience
job16 years of employment as a software developer
bookBachelor of Science (B.Sc.) Computer Science, Bachelor of Science (B.Sc.) Computer Science at Reykjavik University
bookTechnical University of Denmark
languagesIcelandic, English, Danish
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Github Skills (8)

3d-graphics10
shader10
graphics-programming10
graphic10
pipeline10
unity3d10
csharp9
dotnet-core9

Programming languages (6)

C#C++JavaScriptShaderLabHTMLPostScript

Github contributions (5)

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Unity-Technologies/Graphics

Nov 2019 - Jan 2023

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Programmer
Contributions:611 reviews, 458 commits, 471 PRs in 3 years 2 months
Contributions summary:Elvar primarily contributed to the bug fixing and feature implementation of the Universal Render Pipeline. Their work focused on addressing issues related to shadows, particle effects, and rendering in test scenes. They also updated the code for different aspects of the rendering pipeline and made sure the code was backward compatible by adding if statements for different platform and device types.
renderpost-processingpipelinescriptableunity
QThund/Graphics

Jan 2021 - May 2021

Unity Graphics - Including Scriptable Render Pipeline
Contributions:70 commits in 3 months
renderpipelinescriptableunityunity3d
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Elvar Unnthorsson - Senior Software Engineer at Arm