Summary
Emad Khezri is a Senior Product Engineer based in Melbourne with 10 years of experience building across games, print management, and embedded systems. He brings full-stack fluency in C++, C#, Java, Go and JavaScript and has shipped console titles, cross-platform game tooling, and enterprise print software using frameworks from .NET to React and cloud platforms like GCP. At Playcorp he led engineering for Beyond Contact, establishing CI/CD pipelines, localization across 11 languages, and performance work for consoles, and now contributes product-level engineering at PaperCut. Comfortable bridging hardware and software, he has a track record of porting legacy C++/Java systems to Linux and collaborating closely with hardware teams to expose robust DLL APIs. A pragmatic team player who believes software development is social, he pairs XP/TDD and SOLID practices with hands-on mentoring and process improvements that speed delivery. Constantly expanding his toolkit, he blends game-industry problem solving with enterprise-grade reliability to solve both performance and product challenges.
10 years of coding experience
11 years of employment as a software developer
Master of Science (M.S.) Computer Software Engineering, Master of Science (M.S.) Computer Software Engineering at University of Tehran
Bachelor of Science (B.S.) Computer Software Engineering, Bachelor of Science (B.S.) Computer Software Engineering at University of Isfahan
Persian, English