Emanuel Masciarelli is a Principal Engine Programmer with over two decades of hands-on experience shipping console and PC game engines, now driving core tech on LEGO Fortnite at Epic Games. He rose from PS3-specialized engine work to lead technical roles at Arkane and Edge of Reality, contributing to titles like Redfall, Prey, Mass Effect, and The Sims 3. Emanuel blends low-level optimization and cross-platform engine architecture with team leadership, often stepping into senior and technical-lead capacities across large-scale projects. Based in Austin, he brings a pragmatic engineering mindset honed by building proprietary engines, tooling, and even a solo-run MMORPG project, demonstrating both breadth and a willingness to tackle the deepest platform challenges.
8 years of coding experience
23 years of employment as a software developer
Bachelor of Science Computer Science, Bachelor of Science Computer Science at The University of Texas at Austin
An Emacs configuration for the stubborn martian vimmer
Contributions:39 pushes, 1 branch in 2 years 2 months
org-modeemacs-configurationmartianemacsemacs-lsp
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Emanuel Masciarelli - Principal Engine Programmer at Epic Games