Emanuel Masciarelli

Principal Engine Programmer at Epic Games

Austin, Texas, United States
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Summary

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Senior
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Top School
Emanuel Masciarelli is a Principal Engine Programmer with over two decades of hands-on experience shipping console and PC game engines, now driving core tech on LEGO Fortnite at Epic Games. He rose from PS3-specialized engine work to lead technical roles at Arkane and Edge of Reality, contributing to titles like Redfall, Prey, Mass Effect, and The Sims 3. Emanuel blends low-level optimization and cross-platform engine architecture with team leadership, often stepping into senior and technical-lead capacities across large-scale projects. Based in Austin, he brings a pragmatic engineering mindset honed by building proprietary engines, tooling, and even a solo-run MMORPG project, demonstrating both breadth and a willingness to tackle the deepest platform challenges.
code8 years of coding experience
job23 years of employment as a software developer
bookBachelor of Science Computer Science, Bachelor of Science Computer Science at The University of Texas at Austin
languagesEnglish, French, Spanish
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Stackoverflow

Stats
1reputation
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Github Skills (4)

bandwidth8
mud6
low-bandwidth6
mmo4

Programming languages (2)

TypeScriptC++

Github contributions (5)

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emanuelpm/Blade-Mistress

Jan 2018 - Feb 2018

A unique, MUD inspired, ultra low-bandwidth MMO circa early 2000's.
Contributions:1 release, 15 commits, 12 pushes in 9 days
gamemudbandwidthultrammo
emanuelpm/doom-emacs

Oct 2018 - Dec 2020

An Emacs configuration for the stubborn martian vimmer
Contributions:39 pushes, 1 branch in 2 years 2 months
org-modeemacs-configurationmartianemacsemacs-lsp
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Emanuel Masciarelli - Principal Engine Programmer at Epic Games