Emanuele Manzione

Backend Engineer at Supernova Games Studios

Italy
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Summary

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Senior
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Emanuele Manzione is a backend engineer with nine years specializing in real-time networking and online services for multiplayer games, blending deep C#/.NET expertise with Unity tools development. He has architected microservices-based game backends, matchmaking and lobby systems, and scalable telemetry pipelines using Prometheus/Grafana/Loki, often deploying containerized services on AWS and custom infrastructures. His experience spans hands-on DevOps and sysadmin roles—managing EC2, GameLift, Photon, and networking at scale—through to leading server-side architecture for MMOs and MOBAs. Notably, he built a local-cache cloud save system and custom service discovery for dynamic metrics scraping, showing a practical focus on performance and operational observability. Based in Italy, he runs MHLab to publish tooling and write about networking and backend architecture, bridging production engineering with community-facing documentation.
code9 years of coding experience
job5 years of employment as a software developer
bookI.T.I. "E. Mattei"
bookIngegneria informatica, software, Ingegneria informatica, software at Università degli Studi di Salerno
languagesEnglish, Italian
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Github Skills (21)

shared9
entity9
entity-component-system7
entity-component7
data-oriented-design6
game-engine6
game-development5
aio3
channel3
c113
async2
multithreading2
asynchronous2
named-pipes2
ack2

Programming languages (2)

C#JavaScript

Github contributions (5)

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HERCone/HIPR

Apr 2018 - Mar 2019

Human Initiated Performace Report
Contributions:1 PR, 103 pushes, 1 branch in 10 months
performacereport
Contributions:7 pushes, 1 branch in 4 years 6 months
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Emanuele Manzione - Backend Engineer at Supernova Games Studios