Emil Axelsson

Software Engineer, 3D Vision at Apple

Norrköping, Östergötland County, Sweden
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Summary

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Senior
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Top School
Emil Axelsson is a software engineer specializing in 3D vision and visualization with 14 years of experience building immersive rendering systems and interactive tools. Currently a Maps Visualization Engineer at Apple, he has deep expertise in graphics pipelines, stereo and framebuffer rendering, and back-end integration from his long-term open-source work on OpenSpace with NASA and major research institutions. His background spans academia and industry—from volume rendering of space weather datasets at NASA Goddard to WebGL visualization for architecture and frontend work at Spotify—bringing both research rigor and product-focused engineering. Emil blends a strong foundation in computer graphics and interaction design with teamwork and teaching experience, and maintains a habit of making complex visual systems accessible and performant. An avid musician and visualization tinkerer, he often bridges artistic sensibility with low-level rendering engineering.
code14 years of coding experience
job8 years of employment as a software developer
bookNaturvetenskap, Naturvetenskap at Berzeliusskolans gymnasium, Linköping
bookMaster of Science - MS, Computer Science / Media Technology and Engineering, Master of Science - MS, Computer Science / Media Technology and Engineering at Linköping University
languagesSwedish, English
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Github Skills (1)

cpp10

Programming languages (5)

TypeScriptC++CJavaScriptHTML

Github contributions (5)

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OpenSpace/OpenSpace

Feb 2016 - Dec 2019

This is the official GitHub repository for OpenSpace: an open source astrovisualization project. For instructions on how to build and run OpenSpace, see the Getting Started Guides on the wiki page at http://docs.openspaceproject.com.
Role in this project:
userBack-end Developer
Contributions:627 commits, 118 PRs, 862 pushes in 3 years 10 months
Contributions summary:Emil's commits focus on the core rendering pipeline, including integrating new renderers (ABuffer, Framebuffer), implementing a system of framebuffers and enabling stereo rendering. The code changes involve updating the render engine to work with the new renderers, changing the rendering method from a string to a enum, and integrating the various rendering components to the engine and integrating the various rendering components to work seamlessly. They are also responsible for taking and handling screenshots.
openspacescienceinstructionswiki-pageastronomy
LiTHehacks magiska hemsida!
Contributions:2 commits, 1 PR, 1 push in 1 year 4 months
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Emil Axelsson - Software Engineer, 3D Vision at Apple