Summary
Emil Holmen is a VFX and technical artist based in Copenhagen with 11 years in games and 8 years focused on real-time VFX across indie and AAA pipelines. He has shipped effects and tooling at studios including Cryptic Studios, DECA Games and Logic Artists, and has strong Unity and shader experience alongside work in proprietary engines and Unreal. Emil bridges art and engineering—improving artist pipelines, designing UI/UX for tools, and writing text-based shaders—so artists can iterate faster without sacrificing visual fidelity. His background in Human-Computer Interaction and an MFA in Game & Interactive Media Design gives him a user-centered approach to technical art problems. Notably, he’s comfortable moving between 2D-centric VFX, GUI animation and technical tool development, making him a versatile contributor to both production and pipeline innovation.
11 years of coding experience
Bachelor of Science (B.Sc.) Human Computer Interaction, Bachelor of Science (B.Sc.) Human Computer Interaction at Aalborg University
IT-Universitetet i København
Master of Fine Arts - MFA Game and Interactive Media Design, Master of Fine Arts - MFA Game and Interactive Media Design at The Royal Danish Academy of Fine Arts - Schools of Architecture, Design and Conservation (KADK)
Danish, English