Emil Segerås

Software Developer at Opera Software

Greater Linköping Metropolitan Area Sweden
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Summary

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Senior
Emil Segerås is a seasoned software developer with 14 years of experience building everything from low-level systems to polished user interfaces, currently contributing to Opera's Android UI team. His career began on an Atari 520ST and spans work on browser core graphics, deferred rendering, software rasterization, text rendering and IME integration during a decade on the Presto engine. Emil has a long history of experimental projects—music trackers, 2D physics engines, compilers and VMs, cross-platform GUI toolkits and an Android simulation game—reflecting a habit of exploring ideas end-to-end. He excels at bridging rendering internals and practical UI concerns, reducing overdraw and managing complex visibility and clipping problems. Colleagues rely on him for pragmatic, systems-level solutions that translate into smoother, more efficient front-end experiences. Based in Linköping, Sweden, he combines deep graphics and core-engine expertise with a playful, tinkerer’s curiosity that keeps him shipping side projects alongside production work.
code14 years of coding experience
job12 years of employment as a software developer
languagesSwedish, English
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Stackoverflow

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Github Skills (18)

hardware10
footprint10
game-engine9
image-downloading9
game-development9
image8
caching7
kotlin7
android6
sticky-notes4
nimble3
android-app2
linux1
android-development1
desktop1

Programming languages (3)

JavaC++Kotlin

Github contributions (5)

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fruxo/turbobadger

Dec 2011 - Dec 2016

Small footprint UI library for hardware accelerated games & applications
Contributions:614 commits, 21 PRs, 46 pushes in 5 years 1 month
gamegamesgamedevacceleratedui-library
Zomtir/hastybadger

Jul 2016 - Dec 2016

Small footprint UI library for games & apps (branch)
Contributions:14 commits in 5 months
gamegamesui-libraryfootprintgame-development
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