Emil Ström

Gameplay Programmer at Star Stable Entertainment AB

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Emil Ström is a gameplay programmer with 11 years of experience building interactive systems for studios including Hazelight and Star Stable Entertainment, where he currently ships gameplay features. Trained in game development, design and video game graphics, he blends technical C# expertise with a designer’s sensibility—experience reinforced by running C# workshops as a teaching assistant. His career began playing with GameMaker at age nine, a formative influence that still informs his focus on player-facing systems and rapid iteration. Based in Stockholm, Emil pairs studio-scale collaboration with a portfolio-driven, hands-on approach to prototyping and polish.
code11 years of coding experience
job5 years of employment as a software developer
bookVideo Game Graphics, Video Game Graphics at Södertörn University
bookMusic, Music at Wendela Hebbegymnasiet
bookGame Development And Design, Game Development And Design at Futuregames
languagesSwedish, English

Programming languages (1)

C++

Github contributions (5)

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DuckMonster/c-engine

Mar 2019 - Apr 2020

Contributions:102 commits, 90 pushes, 1 branch in 1 year 1 month
DuckMonster/netlib

Aug 2016 - Oct 2016

Contributions:25 commits, 24 pushes, 5 branches in 1 month
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Emil Ström - Gameplay Programmer at Star Stable Entertainment AB