Summary
Emil Ström is a gameplay programmer with 11 years of experience building interactive systems for studios including Hazelight and Star Stable Entertainment, where he currently ships gameplay features. Trained in game development, design and video game graphics, he blends technical C# expertise with a designer’s sensibility—experience reinforced by running C# workshops as a teaching assistant. His career began playing with GameMaker at age nine, a formative influence that still informs his focus on player-facing systems and rapid iteration. Based in Stockholm, Emil pairs studio-scale collaboration with a portfolio-driven, hands-on approach to prototyping and polish.
11 years of coding experience
5 years of employment as a software developer
Video Game Graphics, Video Game Graphics at Södertörn University
Music, Music at Wendela Hebbegymnasiet
Game Development And Design, Game Development And Design at Futuregames
Swedish, English