Emile Jeannin is a software engineer with a decade of experience, currently building C++ applications and graphics features at Shine Research. He specializes in low-level graphics programming with Direct3D and OpenGL, applying research-driven approaches to practical engineering problems. Based in Bourgogne-Franche-Comté, France, he moved from an academic background at Université de Franche-Comté into a long-term role at Shine Research where he progressed from intern to engineer. Comfortable working close to the metal, he combines systems thinking with hands-on implementation of performance-sensitive code. Despite a concise public footprint on GitHub, his commitment to graphics APIs and sustained tenure at a research-focused company hint at deep domain expertise and a preference for quality over publicity.
10 years of coding experience
Licence, Computer Science, Licence, Computer Science at Université de Franche-Comté
Contributions:55 commits, 43 pushes, 1 branch in 1 year
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Emile Jeannin - Software Engineer at Shine Research