Emilio Coppola is an executive and hands-on software engineer with 13 years of experience, currently leading the Godot Foundation to grow the free, open-source Godot game engine. He blends strategic leadership with active engineering contributions, from front-end improvements on the official Godot website to full‑stack feature work on Dialogic, a popular Godot dialog and visual novel tool. Based in Valencia, Spain, he has a background spanning front-end design, product-focused startups, and a founder stint building a podcast publishing platform. Known for shipping practical UI and editor tooling—like donation flow updates, download layout improvements, and timeline editors—he bridges community stewardship and developer productivity. Emilio’s mix of foundation leadership and commit-level involvement makes him effective at turning community needs into shipped features.
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Role in this project:
Full-stack Developer
Contributions:26 releases, 42 reviews, 1037 commits in 2 years 7 months
Contributions summary:Emilio was a full-stack developer working on the Dialogic game engine. The commits included adding new features such as animation and settings for the next indicator. The changes also involved integrating a scene editor with features for adding, editing, and managing timeline events. The user was instrumental in adding multiple options for the dialogue box, setting theme attributes, and managing the structure of different game elements.
Contributions:7 commits, 1 PR, 6 pushes in 3 years 9 months
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Emilio Coppola - Executive Director at Godot Engine