Emily Bouchard is a senior gameplay and tools programmer with a decade-plus track record of shipping high-performance systems for games and creative applications. She has led teams and consulted on architecture and performance for studios including Unity and Quantic Dream, bridging remote R&D with local development to integrate deterministic multiplayer physics and gameplay. Her work spans UI and tooling in Unity and Qt, VR, multimedia encoding, and low-level optimization—often driven by data-oriented design and profiling to remove memory and performance bottlenecks. Comfortable both as a hands-on implementer and a technical lead, she produces clear, actionable audit reports and builds developer-facing tools that improve productivity. Based in Brossard, Quebec, she pairs a pragmatic engineering mindset with strong cross-team communication, making her a natural liaison between research and production. An underappreciated strength is her consistent focus on deterministic systems and integration patterns that reduce runtime variance in multiplayer and simulation-heavy projects.
3 years of coding experience
14 years of employment as a software developer
DEC Information Technology, DEC Information Technology at Champlain College St Lambert
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:11 pushes in 4 days
unity3dunitydotsunity-dots
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