Summary
Emily Krasser is a Senior Software Engineer with seven years of experience building tools and features for large-scale game and engine platforms. She’s contributed to Pokémon GO at Niantic and now works as a client engineer on the title at Scopely, bringing hands-on game feature development experience like Master Ball, Shadow Raids, and Party Play. Earlier work at Unity Technologies focused on DevOps and developer-facing packages, including Plastic SCM integration and build artifact storage implemented in Go. A lifelong learner and game developer, she spends spare time building in Unity and exploring Blender, blending technical rigor with a designer’s sensibility. Based in Bellevue, WA, she pairs a UW Computer Science degree with practical cross-disciplinary projects—from virtual exhibits to commissioned web apps—that highlight her versatility and commitment to shipping polished user experiences.
7 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Washington