Emir Marincic is a software engineer with 15 years of experience, blending low-level C/C++ game engine work with full-stack web and Linux systems expertise. A Politecnico di Torino Computer Engineering graduate based in Amsterdam, he has contributed to notable open-source multiplayer projects such as Teeworlds and DDraceNetwork, focusing on server-side robustness, memory-safety fixes, and performance optimizations. His recent roles span PHP/Symfony web apps and backend engineering in Go, including migrating legacy systems, building code generators, and implementing fault-tolerant payments with Temporal. Comfortable across networking, DevOps, and both JS/TS frontends (React, React Native) and backends, he brings pragmatic engineering and an open-source mindset to product-focused teams. Notably, his early passion for gaming led him to meaningful C/C++ contributions that still inform his approach to performance and reliability today.
15 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Politecnico di Torino
Contributions:89 commits, 41 PRs, 154 comments in 10 years 1 month
Contributions summary:Emir primarily contributed to the `teeworlds` game engine, focusing on bug fixes and optimizations. They addressed issues in text rendering, entity interactions (characters, projectiles, pickups, and lasers), and world interactions. Furthermore, they implemented performance improvements by refactoring and utilizing OpenSSL MD5 hashing.
Contributions:89 reviews, 12 commits, 328 PRs in 1 year 11 months
Contributions summary:Emir primarily contributed to the game's server-side code. Their commits include fixes for memory allocation, adjustments to camera zoom functionality, improvements to character properties like jetpack and collision flags, handling for null checks, and modifications to door entities. They also implemented enhancements related to memory safety and ASAN integration.
2d-gameteeworldsgamewindowsplatformer
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