Emma Fagerholm is a rendering engineer with 12 years of software experience, currently focused on visual fidelity and shiny particle rendering at Frostbite. She combines a strong academic foundation in media technology (MSc) and an Erasmus stint in computer science with practical experience building artist-facing tools during an MPC internship. Emma’s background spans C++ teaching roles and prototype plugin development for facial animation reuse, showing a blend of low-level engineering and artist empathy. Based in the Greater Stockholm area, she brings deep domain knowledge of rendering pipelines and production-oriented tool design. Notably, her career reflects both research-led training and hands-on production work that bridges technical graphics and creative workflows.
12 years of coding experience
High School, International Baccalaureate DP, 35, High School, International Baccalaureate DP, 35 at Grennaskolan
ERASMUS, Computer Science, ERASMUS, Computer Science at Ecole polytechnique fédérale de Lausanne
Master of Science (MSc), Media Technology Engineering, Master of Science (MSc), Media Technology Engineering at Linköping University
French in Aix-en-Provence ( 30 hp ), French in Aix-en-Provence ( 30 hp ) at Stockholm University
Media Technology A ( 30 hp ), Media Technology A ( 30 hp ) at Södertörns högskola
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