Emma Holthouser is a Pipeline Engineer at Lucasfilm’s Advanced Development Group with three years of hands-on experience bridging art and technology for high-end rendering and production tooling. She progressed from rendering intern to associate pipeline engineer and now pipeline engineer, contributing to studio pipelines that support creative teams. With an M.S.E. in Computer Graphics & Game Technology and a BS in Visualization, she combines formal graphics training with practical 3D art experience from roles at Modal and university labs. Based in Emeryville, she brings a user-focused approach to automation and tooling, informed by teaching and mentorship roles that sharpen communication between engineers and artists. Notably, her background includes both low-level rendering work and operational troubleshooting of fabrication and printing systems, giving her a rare full-stack view of creative production pipelines.
3 years of coding experience
2 years of employment as a software developer
Ursuline Academy of Dallas
Bachelor of Science - BS, Visualization, Bachelor of Science - BS, Visualization at Texas A&M University
M.S.E., Computer Graphics & Game Technology, M.S.E., Computer Graphics & Game Technology at University of Pennsylvania
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Contributions:4 commits in 25 days
materialx
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