Summary
Emmanuel Lajeunesse is a game developer with 8 years of hands-on experience in gameplay and graphics programming, specializing in C++, C#, OpenGL/GLSL, and Unity. He has built visually striking graphics features and custom UI and networking systems, shipped minigames and integrated backend services at RB Battles, and helped push product limits during an Accelerator internship at Roblox. A UOIT graduate who also taught programming and math, Emmanuel blends a strong academic foundation with practical studio workflow and task coordination experience. He enjoys tackling technically challenging projects and often explores shader-driven visuals and performance-minded C++ systems beyond typical game logic.
8 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Game Development and Entrepreneurship, Bachelor’s Degree, Game Development and Entrepreneurship at University of Ontario Institute of Technology (UOIT)
English, French