Emmanuel Peralta

CTO at Woosmap

Montpellier, Occitania, France
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Summary

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Rockstar
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Top School
Emmanuel Peralta is a seasoned CTO based in Montpellier with 15 years of experience building location-aware and developer-facing products, currently leading technical strategy at Woosmap. With a background in AI engineering (Master, Université Montpellier 2) and a long tenure driving product and platform work at Web Geo Services, he blends hands-on development with executive leadership across mapping, geolocation and retail-focused SaaS. Emmanuel remains an active engineer—contributing emulator and cross-platform build fixes to the PCSX-Redux open-source project—demonstrating attention to low-level compatibility and CI workflows. He is comfortable moving between research-driven problem solving and pragmatic product delivery, often surfacing subtle build and portability issues before they reach users.
code14 years of coding experience
job14 years of employment as a software developer
bookMaster, Ingénierie de l'Intelligence artificielle, Master, Ingénierie de l'Intelligence artificielle at Université Montpellier 2
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Github Skills (14)

c-language10
cross-platform10
cprogramming-language10
multiplatform10
platform-independent10
githubaction-workflow9
macos9
github-ci9
build-system8
opengl8
glsl8
imgui7
sdl6
cmake5

Programming languages (8)

TypeScriptJavaC++SCSSJavaScriptSwiftAssemblyPython

Github contributions (5)

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grumpycoders/pcsx-redux

Jun 2019 - May 2020

The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
Role in this project:
userSoftware Engineer (Emulator Development)
Contributions:20 commits, 3 PRs, 1 comment in 11 months
Contributions summary:Emmanuel focused on improving the build and cross-platform compatibility of the PCSX-Redux emulator. They addressed compiler issues by including necessary header files and updating the GL shader version. They also implemented a macOS-specific GitHub Actions workflow and fixed a compatibility issue with the zstr library, adding a patch. Furthermore, the user made minor code corrections such as fixing parenthesis and improving code readability.
emulatorplaystation-emulatornintendo-3dsfocusedengineering
manz/bahamut_lagoon

May 2017 - Mar 2020

Contributions:4 releases, 79 commits, 5 PRs in 2 years 11 months
assemblysnes
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Emmanuel Peralta - CTO at Woosmap