Emmanuel Robles

Founder at super secret stealth stuff :)

San Francisco, California, United States
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Summary

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Rockstar
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Top School
Emmanuel Robles is a software engineer and founder based in San Francisco with eight years of hands-on experience across full-stack, front-end, and backend systems. He has shipped features at scale during stints at Google and Apollo GraphQL and contributed meaningful improvements to high-profile open-source projects like Apollo Client and the Space Station 13 codebases, touching caching, devtools, and game server tooling. Comfortable refactoring legacy systems and enhancing developer UX, he’s implemented nuanced fixes from GraphQL hooks to admin consoles and last-round reporting for multiplayer servers. Emmanuel pairs product-minded engineering with a history of teaching and mentorship, having led educational efforts at Coder Kids while progressing through internships at Microsoft and Northrop Grumman. Now leading his own stealth startup, he brings both entrepreneurial grit and a proven track record of improving performance, reliability, and developer experience.
code8 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at George Mason University - College of Engineering and Computing
bookAssociate of Science - AS, Engineering, Associate of Science - AS, Engineering at Northern Virginia Community College
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Github Skills (40)

ss10
debug10
javascript10
station10
beyond-compare10
scripting10
dms10
typescript10
dm10
wpgraphql10
videogames10
2d-game10
devtools10
dreamfactory10
script10

Programming languages (4)

TypeScriptJavaScriptDMPython

Github contributions (5)

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apollographql/apollo-client

Jun 2022 - Nov 2022

:rocket:  A fully-featured, production ready caching GraphQL client for every UI framework and GraphQL server.
Role in this project:
userFull-stack Developer
Contributions:21 reviews, 40 commits, 36 PRs in 5 months
Contributions summary:Emmanuel primarily contributed to the Apollo Client library by implementing and refining features related to caching and mutation handling. This includes supporting the "no-cache" fetchPolicy with pollInterval, enhancing the `useMutation` hook by passing mutation options to completion and error handlers, and making improvements to the header handling within the HTTP link. They also made some improvements to test coverage and documentation. Their work improved the performance, flexibility, and reliability of the Apollo Client.
graphql-clientapollographqlui-frameworkproduction-readycaching
tgstation/tgstation

Sep 2017 - Apr 2021

The /tg/station branch of SS13.
Role in this project:
userBackend Developer
Contributions:230 reviews, 122 commits, 114 PRs in 3 years 6 months
Contributions summary:Emmanuel primarily focused on refactoring and enhancing base construction console functionality within the game. They implemented generic base construction consoles and expanded their capabilities, including the addition of an admin-only version. Furthermore, they introduced features to display the server's last round report, including a fix for an issue causing it to not display correctly. The user also made minor fixes and descriptive improvements across the codebase, related to the game's features.
gametilesetrpgdm2d-game
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