Summary
Emre Şimşirli is a Tools Engineer with 10 years of software experience, currently building editor tooling for the Glacier Engine at IO Interactive. He has a strong game-dev background—ranging from gameplay systems and AI (utility theory, behaviour trees) to animation and UI—worked as technical lead on a live mobile title, and transitioned into dedicated tools roles at People Can Fly and IO Interactive. Comfortable across backend and cloud technologies from earlier roles, he brings a pragmatic, full-stack mindset to tooling that accelerates other developers. An avid gamer and computer enthusiast, he focuses on creating intuitive, reusable tools and editor workflows that meaningfully improve team productivity.
10 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree Computer Engineering, Bachelor’s Degree Computer Engineering at Izmir Institute of Technology
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Jönköping University
English, Turkish