Enrico Marconi

Self-sovereign Identity Engineer at IOTA

Trentino – Alto Adige/Südtirol, Italy
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Summary

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Senior
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Top School
Enrico Marconi is a self-sovereign identity engineer and full-stack developer with eight years of experience, currently building IOTA’s digital identity framework while championing Rust-first systems. He blends backend systems work with modern front-end stacks (TypeScript, Solid.js, Tailwind) and reproducible infrastructure practices (Nix, Docker, CI) to deliver end-to-end products. His background spans applied blockchain research at FBK, production engineering at Skillbill, and hands-on tooling like a Rust/React network diagnostic built during an early IT role. An active open-source contributor, he has sharpened server-side logic in projects such as the Veloren voxel RPG, demonstrating a practical focus on game-server and UX fixes. Based in Trentino, Italy, he pairs a master’s in computer science with a mountaineering hobby that reflects a taste for technically demanding, disciplined challenges.
code8 years of coding experience
job3 years of employment as a software developer
bookMaster's degree, Computer Science, Master's degree, Computer Science at Università di Trento
bookIT Technician, IT Technician at ITIS G. Marconi
languagesEnglish
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Stackoverflow

Stats
29reputation
522reached
0answers
2questions
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Github Skills (11)

rust10
game-development10
server10
server-side10
rpg9
voxel8
multiplayer7
multiplayer-game7
java6
stream6
socket6

Programming languages (9)

C#TypeScriptJavaC++RustJavaScriptHTMLClojure

Github contributions (5)

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veloren/veloren

Oct 2020 - Aug 2021

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
userBack-end Developer
Contributions:16 commits in 9 months
Contributions summary:Enrico primarily contributed to bug fixes and minor feature adjustments within the Veloren project, particularly focusing on server-side logic. They addressed issues related to crafting, UI interactions, and game mechanics by modifying code in various files including server-side and UI modules. Several commits show a focus on refining game features, such as improving the kill message functionality and handling debug item drops.
gamerpgsubmitvoxelsdwarf-fortress
iotaledger/sd-jwt-payload

Dec 2023 - Jan 2025

Rust implementation of Selective Disclosure for JWTs (SD-JWT)
Contributions:11 reviews, 6 PRs, 30 pushes in 1 year 1 month
jwtsd-jwtselective-disclosureself-sovereign-identity
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Enrico Marconi - Self-sovereign Identity Engineer at IOTA