Summary
Enrico Pernigo is a Lead Game Developer with 10 years’ experience driving feature development, optimization and biweekly mobile releases for RORTOS’s RFS project. He leads a small engineering team, coordinating closely with R&D, QA and design while owning UI systems, multiplayer messaging, login and purchase flows, dynamic asset management and performance tuning across iOS and Android. Comfortable from task estimation through CI/CD and hotfix rollouts, he also contributes to advanced systems like terrain streaming, AI aircraft navigation and volumetric clouds. A master’s student in Game Development from the University of Verona, he blends formal training with hands-on shipping experience and a practical background in enterprise CRM development. Notably, he pairs gameplay creativity with low-level GPU/CPU optimization to squeeze performance from mobile platforms.
10 years of coding experience
4 years of employment as a software developer
Master's Course in Computer Games Development, Master's Course in Computer Games Development at Università degli Studi di Verona
High School Diploma, Industrial Mechanics and Maintenance Technology, High School Diploma, Industrial Mechanics and Maintenance Technology at ITIS Galileo Ferraris