Enrique Sequeira

Gameplay Programmer at Ubisoft

Greater Barcelona Metropolitan Area Spain
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Summary

👤
Senior
🎓
Top School
Enrique Sequeira is a gameplay programmer with 10 years of software experience, currently developing at Ubisoft after progressing from Junior Gameplay Programmer. He is pursuing a master's in Advanced Programming for AAA Video Games at UPC School and holds a Bachelor's in Informatics Engineering from UPC, blending formal training with production studio experience. A C++ specialist with a passion for game systems and reinforcement learning, he contributes personal projects and code on GitHub and maintains a portfolio showcasing gameplay prototypes. His background includes backend Java development at Sopra Steria, giving him cross-discipline breadth beyond game code. Comfortable shipping features in AAA pipelines, he combines academic research interests with practical implementation to iterate on AI-driven gameplay.
code10 years of coding experience
job3 years of employment as a software developer
bookMaster's degree student in Advanced Programming for AAA Video Games, Master's degree student in Advanced Programming for AAA Video Games at UPC School (Universitat Politècnica de Catalunya)
bookUPC Universitat Politècnica de Catalunya
languagesCatalan, Spanish, English, Portuguese, French
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Github Skills (7)

opengl9
3d-engine9
cpp9
game-engine7
videogames7
sdl5
game-development5

Programming languages (2)

C#C++

Github contributions (5)

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Dartemiss/DragonEngine

Oct 2019 - Jan 2020

Game Engine developed with C++ using SDL and OpenGL.
Contributions:6 releases, 253 commits, 16 PRs in 3 months
cppgamedevsdlsdl2game-development
OnionGalaxy/TwinlightSouls

Dec 2020 - Dec 2020

Contributions:8 releases, 155 reviews, 3 commits in 1 day
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Enrique Sequeira - Gameplay Programmer at Ubisoft