Erdem Yılmaz is an automation engineer with six years of practical experience in industrial automation, PLC programming, robotics, and control systems, grounded in a Mechatronics degree from Pamukkale University. Currently at RobotiCod Automation, he combines hands-on skills with tools like TIA Portal, RobotStudio, SolidWorks and EPLAN to design and implement control panels and robotic solutions. His background includes multiple internships across energy and manufacturing sectors where he learned panel assembly, wiring and on-site automation tasks. Outside industrial projects, he contributes to low-level and reverse-engineering work on GitHub—refactoring and optimizing a notable League of Legends skin-changer project—showing a knack for clean back-end code and debugging tricky runtime issues. Colleagues describe him as a continuous learner who blends practical electrical skills with coding discipline to deliver robust, maintainable automation systems.
6 years of coding experience
Lisans Derecesi Mekatronik Robotik ve Otomasyon Mühendisliği, Lisans Derecesi Mekatronik Robotik ve Otomasyon Mühendisliği at Pamukkale Üniversitesi (PAÜ)
Contributions:42 releases, 3 reviews, 171 commits in 1 year 4 months
Contributions summary:Erdem primarily contributed to the refactoring and optimization of the code, converting redundant code blocks into reusable methods. They introduced new methods like `getClient()`, `getLocalPlayer()`, `getHeroes()`, `getMinions()`, and `getRiotWindow()` to improve the code's efficiency and readability. Additionally, they addressed bugs related to specific characters and features within the game environment, such as the NunuSnowball.
Contributions:7 releases, 45 commits, 20 pushes in 10 months
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Erdem Yılmaz - Otomasyon Mühendisi at RobotiCod Automation