Eric Arnebäck

Lead Engineer at Groov

Sweden
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Summary

🤩
Rockstar
🎓
Top School
Eric Arnebäck is a Lead Engineer and graphics-focused software developer with 11 years of experience building rendering, 3D scanning, and computer vision systems for products ranging from games to personalized footwear. He has shipped production rendering features at studios like Playdead and prototyped advanced GPU solutions—Vulkan ports, OptiX path tracing, and screen-space effects—at Fraunhofer-Chalmers and in industry tools. At Standard Cyborg he improved scan color quality and built web-based capture pipelines using WebAssembly, WebGL and full-stack tooling, and today leads Groov’s work on 3D scanning and AI for custom footwear. An active open-source contributor, his WebGL examples and fixes (headless-gl, regl) and visual enhancements to QLC+ demonstrate a knack for practical, visually driven engineering. Collectedly, his background blends low-level GPU mastery with product-focused web and backend work, enabling end-to-end 3D data systems that are both performant and production-ready.
code11 years of coding experience
job6 years of employment as a software developer
bookMaster's degree, Computer Science, Master's degree, Computer Science at Chalmers University of Technology
languagesSwedish, English
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Github Skills (21)

webgl10
javascript10
c-language10
shader10
qt10
qml10
cprogramming-language10
opengl10
headlessui9
3d-graphics9
lightning9
graphic9
headless-browser9
headless-cms9
lighty9

Programming languages (4)

C++CJavaScriptHTML

Github contributions (5)

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regl-project/regl

Jun 2016 - Sep 2016

👑 Functional WebGL
Role in this project:
userFront-end Developer
Contributions:1013 commits, 230 PRs, 406 pushes in 2 months
Contributions summary:Eric primarily contributed to the front-end of the project, making the examples within the repository much more bearable to look at by optimizing colors in the visual examples. They also added an example to demonstrate a simple minecraft renderer, showcasing an understanding of WebGL-based rendering techniques. Further, the user made general improvements like fixing lint errors and adding a new cloth simulation example to demonstrate rendering of mesh data with stencil buffer support.
regljavascriptwebgl2webgl
mcallegari/qlcplus

Jun 2018 - Nov 2018

Q Light Controller Plus (QLC+) is a free and cross-platform software to control DMX or analog lighting systems like moving heads, dimmers, scanners etc. This project is a fork of the great QLC project written by Heikki Junnila that aims to continue the QLC development and to introduce new features.
Role in this project:
userFull-stack Developer
Contributions:55 commits, 9 PRs, 1 comment in 4 months
Contributions summary:Eric contributed significantly to the Q Light Controller Plus project by implementing new 3D view features. These changes involved adding volumetric scattering effects, modifying spotlight rendering, and integrating a bloom effect, showcasing a focus on improving the visual aspects of the lighting controls. The user also addressed specific rendering issues related to the spotlight cones and gobo rotation, further refining the 3D view's functionality.
controllerqlcmidic-plus-plusenttec
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Eric Arnebäck - Lead Engineer at Groov