Summary
Eric Boise is a Senior Staff Software Engineer and Unity specialist with eight years of hands-on experience building AR, VR, mobile, PC and metaverse applications from prototype to production. Based in San Francisco, he has led multidisciplinary teams at LG Electronics—driving core Unity simulation features, editor tools, HD map annotation, and platform integrations for simulation and product-asset pipelines. He combines a game-design background (BFA in Game and Interactive Media Design) with strong front-end Unity C# engineering to optimize performance (e.g., taking VR apps from 15fps to 90+fps) and to create artist-friendly content pipelines and runtime asset systems. Known for pushing the boundaries of the Unity engine, he frequently tackles emerging-technology problems across Windows and Linux, balancing product leadership with detailed implementation. Colleagues rely on him for translating complex specs into production-ready editor tooling and simulation features that scale across remote, global teams.
8 years of coding experience
8 years of employment as a software developer
Bachelor of Fine Arts (BFA), Game and Interactive Media Design, Bachelor of Fine Arts (BFA), Game and Interactive Media Design at Academy of Art University
Associate of Applied Science in Visual Communications, 3D Modeling & Animation, Web Design, Digital Video, Broadcast Graphics, Interactive Communication D, Associate of Applied Science in Visual Communications, 3D Modeling & Animation, Web Design, Digital Video, Broadcast Graphics, Interactive Communication D at ITT Technical Institute-Hilliard
English