Eric Bowman

Developer Technology Engineer at NVIDIA

Provo, Utah, United States
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Summary

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Rockstar
🎓
Top School
Eric Bowman is a Developer Technology Engineer at NVIDIA who blends robotics, machine learning, and 3D simulation expertise with a practical engineering background. With roughly three years in developer-focused roles and over a decade across automotive, aerospace, and research labs, he translates complex physical systems into performant software and visualization tools. He has built solutions ranging from structural analysis visualization at Jensen Precast to mobile and embedded configuration apps using BLE, protobuf, and GraphQL. His PhD-level mechanical engineering training and experience leading research teams enable him to bridge academic rigor and product-focused development. Based in Provo, Utah, he also runs a software consultancy that captures engineering knowledge for firms and startups, reflecting an entrepreneurial bent alongside deep technical craft. Colleagues find him adept at turning process improvements into automated tooling that scales across teams.
code3 years of coding experience
job10 years of employment as a software developer
bookDoctor of Philosophy - PhD Mechanical Engineering, Doctor of Philosophy - PhD Mechanical Engineering at Brigham Young University
languagesSpanish
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Github Skills (12)

robot10
simulation10
nvidia10
robotics10
ros10
reinforcement-learning10
gpu9
api4
windows2
csv1
reader1
csv-reader1

Programming languages (2)

PowerShellPython

Github contributions (5)

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StrainFlow/IsaacLab

Aug 2024 - Mar 2025

Unified framework for robot learning built on NVIDIA Isaac Sim
Contributions:6 pushes, 1 branch in 7 months
NVIDIA-Omniverse/RC-Car-CAD

Oct 2022 - Dec 2022

Contributions:1 release, 7 commits, 6 pushes in 1 month
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Eric Bowman - Developer Technology Engineer at NVIDIA