Eric Chadwick

Senior 3D Technical Artist at Polycount

Boston, Massachusetts, United States
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Summary

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Rockstar
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Top School
Eric Chadwick is a Senior 3D Technical Artist based in Boston with 20+ years of experience building production pipelines, managing large creative teams, and shipping photoreal assets for AR, VR, web, and mobile. He specializes in glTF and USDz workflows, real-time optimization, and photoreal rendering with deep expertise in 3ds Max and V-Ray, and he leads product and developer-community efforts at RapidPipeline by DGG. At Wayfair he scaled visualization teams and created large-scale validation and ingestion tooling while driving glTF standards work as an active Khronos Group contributor. His open-source contributions include model refinements and advanced material work for the widely used glTF-Sample-Models repo, demonstrating practical mastery of PBR extensions and texture optimizations. Beyond tooling and pipelines he’s a prolific community builder—administering Polycount and authoring its wiki—bridging artists and engineers with clear documentation and training. He combines hands-on modeling and rendering craft with strategic product ownership and standards leadership to accelerate 3D commerce adoption.
code7 years of coding experience
job20 years of employment as a software developer
bookBFA Illustration, BFA Illustration at Rhode Island School of Design
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Github Skills (4)

normals10
3d-models10
gltf10
normal10

Programming languages (10)

TypeScriptShellC++BatchfileJavaScriptMathematicaPHPHTML

Github contributions (5)

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glTF Sample Models
Role in this project:
user3D Model Developer
Contributions:5 reviews, 41 commits, 20 PRs in 1 year 10 months
Contributions summary:Eric primarily contributed to the creation and refinement of 3D sample models within the glTF ecosystem. Their work included building new models, such as the "StainedGlassLamp" and "IridescenceLamp," as well as optimizing existing models for file size and visual quality. This involved extensive use of extensions like KHR_materials_transmission, KHR_materials_clearcoat, KHR_materials_variants, KHR_materials_ior, and KHR_materials_volume. The user also demonstrated expertise in texture optimization, normal map adjustments, and overall model improvements, including geometry and proportions.
playcanvascolladapbrfbxgltf
Guidelines for artists and developers using Khronos Group 3D formats.
Contributions:1 review, 36 commits, 6 PRs in 2 years
khronosformatsguidelines3d-formatsartists
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Eric Chadwick - Senior 3D Technical Artist at Polycount