Summary
Eric Cloutier is a founder and veteran FX engineer with a decade of experience building visually driven simulation systems for games and interactive media. He led GPU particle systems, custom shaders, and a deformable snow system on blockbuster PS4 titles at Santa Monica Studio and Ready At Dawn, then founded Fuzzy Branch to explore simulation-driven visuals inspired by natural phenomena. Proficient across the full content pipeline鈥攆rom 3D modeling, texturing and rigging to fluid/cloth dynamics, rendering and machine learning鈥攈e pairs creative artistry with C#, HLSL and Python scripting to ship performant, filmic effects. His background includes both studio production and FAA-focused multimedia work, reflecting an unusual blend of cinematic craft and technical communication. Based in Portland, he focuses on procedural techniques and GPU-accelerated systems that push realism while remaining practical for real-time applications.
10 years of coding experience
Certificate, 3D Animation, Certificate, 3D Animation at Center for Digital Imaging Arts (CDIA) at Boston University
Bachelor of Arts, Philosophy, Bachelor of Arts, Philosophy at Connecticut College