Summary
Eric Folland is a Senior Unity Engineer with 14 years of professional experience building games and tools across studios from Google and Microsoft Xbox internships to roles at Rockstar Games, Gala, and mid-size studios. He specializes in C#, C++, Unity and mobile platforms, and has shipped five published titles while designing systems that let designers drive balance through formula-driven data integrated directly into client and server code. Known for tackling the toughest performance and tooling challenges, he’s built full-stack game features, native plugins, and optimization pipelines that improved iteration speed and build size. A persistent problem-solver who says “Whatever it is, I’ll figure out how to do it,” Eric combines hands-on implementation with clear team communication and mentorship. Based in Vista, CA, he also brings cross-engine fluency (Unreal, VR) and early-career experience at major tech firms that shaped his pragmatic engineering approach.
14 years of coding experience
10 years of employment as a software developer
High School, High School at Bluevale Collegiate Institute
Video Game Design and Development, Video Game Design and Development at International Academy of Design and Technology-Toronto
Bachelor’s Degree, B.S. Game Programming, Bachelor’s Degree, B.S. Game Programming at Art Institute of Vancouver
Computer Science, Computer Science at University of Waterloo