Eric Fulton is a product-focused CTO and founder with a track record of taking ideas 0→1 across game studios and cloud-scale engineering teams. Based in Bellevue, he blends hands-on systems and tooling experience—from building a cross-platform dialogue editor and shipping a narrative game with a 30+ creative team to leading PS VR2 ports and cloud infrastructure work at Unity and Grab. He has led small engineering teams, mentored junior engineers, and single-handedly stood up devops and distributed coordination systems using Kubernetes, Terraform, etcd, and Elasticsearch. Comfortable switching hats between technical game design, backend engineering, and leadership, he brings entrepreneurial grit informed by a Masters in Computer Science. An early-career yet versatile leader, he surfaces practical solutions across games and infrastructure while still keeping a playful side (“Hey mom!” says his GitHub bio).
3 years of coding experience
11 years of employment as a software developer
N/A HTML - Photoshop, N/A HTML - Photoshop at Lake Washington Institute of Technology
Masters Computer Science, Masters Computer Science at University of San Francisco
Bachlor's Film/Communications, Bachlor's Film/Communications at Santa Clara University
An efficient and versatile input system for Unity.
Contributions:16 reviews, 2 PRs, 4 pushes in 2 months
eventsgamepadmousetouchdevices
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