Eric Mehl is a software developer and CGI production veteran who bridges creative direction and core engineering to build efficient visual effects and lookdev tools. With 14 years leading a boutique CGI studio and a decade of software-focused experience, he has shipped production pipelines, custom automation, and open-source adaptations that boosted studio revenue and reduced staffing costs. Currently at Cinesite he focuses on UX and tooling for Gaffer, contributing C++ and Python fixes that improve core data structures and cross-platform build reliability in prominent VFX projects like Gaffer and Cortex. Eric combines hands-on artistry—modeling, lighting, cloth and fluid simulation—with systems-level thinking in build systems, DevOps, and version control, enabling artists to work faster and experiment more. Trained originally as a yacht designer, he applies that discipline in surface modeling and rapid-prototyping sensibilities to both visual and software design.
10 years of coding experience
4 years of employment as a software developer
Yacht Design, Yacht Design at Landing School of Boatbuilding and Design
Contributions:1 release, 66 reviews, 182 commits in 4 years 11 months
Contributions summary:Eric primarily contributed to build system improvements and cross-platform compatibility in the Cortex visual effects software development libraries. Their work involved fixing build issues on Windows, including dependency management and ensuring correct include paths. The user also addressed platform-specific issues related to file I/O and the removal of hardcoded path separators, enhancing the portability and build process of the project.
Gaffer is a node-based application for lookdev, lighting and automation
Role in this project:
Backend Developer
Contributions:1050 reviews, 297 commits, 325 PRs in 4 years 10 months
Contributions summary:Eric made several contributions to the `Gaffer` project, focusing on enhancing the `TypedObjectPlug`. Their work included adding support for additional matrix plugs like `M33fVectorDataPlug` and integrating it into the `PlugAlgo::extractDataFromPlug` method. This involved modifications to C++ header files, source files, and Python test scripts, demonstrating a focus on core data structures and functionality within the node-based application. The commits also included updates to supporting files.
gaffernodejsautomationlightinglookdev
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