Eric Moderbacher

GPU Software Engineer at Leidos

San Diego, California, United States
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Summary

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Senior
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Top School
Eric Moderbacher is a GPU software engineer based in San Diego with nine years of experience building C++-based vision systems for aerospace applications. He combines deep computer vision and machine learning expertise with hands-on GPU programming to optimize real-time processing pipelines at Leidos. Previously he led engineering efforts at GE Aviation and contributed to enterprise projects at Sogeti and Macy’s, giving him a pragmatic, systems-oriented approach to delivering production-ready solutions. Trained in Information Systems, he pairs technical execution with project management skills to shepherd complex, safety-critical features from prototype to deployment. Colleagues rely on him for performance-driven solutions that translate research ideas into robust, field-deployable aerospace vision products.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor of Business Administration (BBA), Information Systems, Bachelor of Business Administration (BBA), Information Systems at University of Cincinnati
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Stackoverflow

Stats
1reputation
49reached
0answers
1question
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Github Skills (23)

stylegan8
image-synthesis8
generative-adversarial-network7
midi7
ada7
music6
cyclegan6
audio6
opencl6
super-resolution6
eeprom5
atmega5
bluepill5
dcgan5
pytorch4

Programming languages (5)

C++CMakeLuaHTMLPython

Github contributions (5)

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ericmoderbacher/pushy

Jul 2020 - May 2022

Contributions:18 commits, 15 pushes, 1 branch in 1 year 10 months
ericmoderbacher/zellen

Aug 2019 - Jul 2020

game of life based sequencer for monome norns
Contributions:2 PRs, 5 pushes, 2 issues in 11 months
monomemonome-nornsnornssequencergame-of
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Eric Moderbacher - GPU Software Engineer at Leidos