GPU Software Development Engineer at Intel Corporation
Albany, Oregon, United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
🎓
Top School
Eric Mortensen is a GPU software development engineer with a PhD in computer science and roughly two decades of experience blending academic research with industry R&D. He has moved from assistant professorship into long-term roles advancing image processing and machine learning at MiCROTEC, then led 3D computer vision work at NVIDIA before joining Intel’s GPU software organization. His expertise sits at the intersection of image processing, ML, and graphics/GPU acceleration, with a track record of translating research ideas into production systems and tooling. Based in Albany, Oregon, he brings uncommon depth in applied imaging for industrial use cases as well as recent experience building high-performance 3D vision pipelines on NVIDIA platforms. Colleagues can expect a researcher-engineer who bridges algorithmic rigor and pragmatic engineering to deliver scalable, GPU-optimized solutions.
2 years of coding experience
23 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Brigham Young University
CV-CUDA™ is an open-source, GPU accelerated library for cloud-scale image processing and computer vision.
Contributions:1 release, 5 reviews, 2 PRs in 5 months
bytedancecloudcomputer-visioncppcuda
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Eric Mortensen - GPU Software Development Engineer at Intel Corporation