Summary
Eric Mouledoux is a Unity developer with 11 years of experience building VR training, industrial simulations, and interactive museum exhibits across Energy, Healthcare, and Hospitality sectors. He combines deep Unity3D, C#, and C++ skills with hands-on 3D asset work in Blender to optimize performance-sensitive simulations for Oculus and Vive. Eric has led and grown developer teams, managing projects end-to-end from legacy-code refactors and system integrations to prototyping and deployment. Based in Baton Rouge, he’s equally comfortable polishing educational exhibits and shipping enterprise safety training, and brings a practical eye for translating domain requirements into efficient, immersive software.
11 years of coding experience
5 years of employment as a software developer
Advanced Degree in Professional Game Development, Game Developing and Programming, Advanced Degree in Professional Game Development, Game Developing and Programming at Academy of Interactive Entertainment (AIE)
High School Diploma, Digital Arts, 3.5, High School Diploma, Digital Arts, 3.5 at Mentorship Academy of Digital Arts
English