Eric Odoom

Software Engineer II, R&D at Microsoft

Redmond, Washington, United States
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Summary

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Senior
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Top School
Eric Odoom is a Software Engineer II at Microsoft with 11 years of experience building cloud and AI-driven systems, currently focused on R&D in Redmond. He blends a strong mathematical background from Carleton College with hands-on engineering across cloud services and research-oriented projects, translating experimental ideas into production-ready components. An active open-source contributor and Minecraft modder, he has contributed animation and rendering fixes to the widely used GeckoLib engine, showcasing practical expertise in graphics, animation systems, and cross-loader integration. Eric also serves on Carleton’s Three Oaks Society board, reflecting a commitment to his alma mater and community engagement beyond engineering. He’s known for digging into low-level rendering and animation bugs while keeping sight of large-scale cloud and AI product goals.
code11 years of coding experience
bookBachelor of Arts - BA Mathematics and Computer Science, Bachelor of Arts - BA Mathematics and Computer Science at Carleton College
languagesEnglish, French, Italian, Arabic, Hebrew
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Github Skills (11)

javas10
minecraft-forge10
minecraft-fabric10
animation10
render10
java10
rendering10
forge9
api-design7
fabric7
api7

Programming languages (9)

TypeScriptJavaCSSZenScriptRustJavaScriptHTMLKotlin

Github contributions (5)

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bernie-g/geckolib

Oct 2020 - Jan 2023

GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.
Role in this project:
userBack-end Developer & Animation Engineer
Contributions:16 releases, 4 reviews, 405 commits in 2 years 3 months
Contributions summary:Eric primarily contributed to the GeckoLib animation engine for Minecraft mods. Their commits focused on fixing bugs within the armor rendering system by modifying bone positions and scales, and they also corrected and updated various rendering components and the handling of animations in the core engine. Their work included fixing animation issues and optimizing entity rendering, with an emphasis on integrating with different mod loaders and fixing visual aspects.
soundquiltkeyframefabricmcconcurrent
bernie-g/geckolib-core

Jan 2021 - Jan 2023

Core animation code for GeckoLib. This is a plain old java library, no dependence on minecraft or a specific mod loader.
Contributions:1 review, 40 commits, 12 PRs in 2 years
minecraftanimationcore-animationdependencefabric
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Eric Odoom - Software Engineer II, R&D at Microsoft