Eric Pierce

Colorado Springs, Colorado, United States
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Summary

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Eric Pierce is a seasoned software engineer with roughly 20 years of experience and over 15 years focused on full‑stack development and the QA/test lifecycle. He combines hands‑on coding across languages (notably C++, Ruby, Python, JavaScript) with strong test automation and BDD practice—authored Gherkin stories, built automated regression suites, and implemented performance tests with Grinder/JMeter/BlazeMeter. Eric has contributed to notable open‑source projects, including gameplay and calendar/magic systems for the popular Cataclysm DDA roguelike and backend/frontend work on the Spree eCommerce platform. In recent roles he blended DevOps and release engineering (Git/Azure), NetSuite customizations, and performance testing using Locust, showing an ability to move features from requirement through reliable production release. He’s pragmatic about tooling—authoring useful open utilities like CSVSee and Grinder Webtest—and brings a QA-first mindset that helps teams ship predictable, well-tested software.
code20 years of coding experience
job16 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Bowling Green State University
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Stackoverflow

Stats
187reputation
14kreached
1answer
4questions
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Github Skills (48)

ruby-rails10
c-language10
gameplay10
python10
shopify10
ecommerce10
django10
css10
rails10
videogames10
ruby10
cplus10
roguelike10
html10
webshop10

Programming languages (4)

C++JavaScriptRubyPython

Github contributions (5)

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CleverRaven/Cataclysm-DDA

Jan 2020 - Feb 2022

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Role in this project:
userBack-end Developer
Contributions:144 reviews, 637 commits, 341 PRs in 2 years
Contributions summary:Eric's contributions primarily revolved around implementing new features and modifying existing functionality within the "Cataclysm - Dark Days Ahead" game. This included adding spell flags and enhancing the "Bag of Cats" spell to summon various kinds of cats, and adding functions related to the synodic month, moon phases, and their associated light levels. The code changes demonstrate proficiency in C++ and involve modifications to existing game mechanics and data structures related to magic and calendar systems.
gametrinitycorecataclysmset-inazerothcore
cataclysmbn/Cataclysm-BN

May 2020 - Mar 2021

Cataclysm: Bright Nights: A fork/variant of Cataclysm:DDA by CleverRaven with a mod registry at https://mods.cataclysmbn.org/
Role in this project:
userBack-end Developer & QA Engineer
Contributions:12 commits in 10 months
Contributions summary:Eric primarily contributed to the game logic and testing aspects of the "Cataclysm: Bright Nights" project, a C++ roguelike. Their work included implementing features like number formatting for item damage displays and message history limits. They also improved testing infrastructure by resetting character stats and adding test spells and effects. This demonstrates a focus on both gameplay mechanics and ensuring the quality of the game through automated testing.
ddagamec-plus-pluszombiesroguelike
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