Eric Provencher

Codex DevX at OpenAI

Greater Montreal Metropolitan Area Canada
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Summary

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Rockstar
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Top School
Eric Provencher is an XR-focused founder and engineer with 11 years of experience building interaction systems and immersive apps, currently developing Repo Prompt, a macOS-native tool for context engineering. Previously a Staff Research Engineer at Unity, he built core cross-platform XR interaction building blocks and led work on social tangible interfaces with Unity Slices: Table. Eric is the creator of MRTK-Quest, the most popular open-source extension that brought Microsoft Mixed Reality interaction support to Oculus, and has contributed notable improvements to the legacy MixedRealityToolkit-Unity repo. His background spans hands-on physics and networking for indie multiplayer games, R&D in healthcare simulations leveraging hand tracking, and low-level graphics and tooling—showing a rare blend of research, product shipping, and open-source impact. Based in Greater Montreal, he combines systems-level thinking with practical engineering that bridges prototypes to production.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Concordia University
bookDEC, Natural Sciences, DEC, Natural Sciences at John Abbott College
languagesEnglish, French
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Github Skills (7)

solver10
hand-tracking10
csharp10
hololens10
dotnet-core10
unity3d10
documentation7

Programming languages (9)

C#C++RustCBatchfileShaderLabJavaScriptSwift

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userSoftware Engineer
Contributions:3 reviews, 16 commits, 15 PRs in 10 months
Contributions summary:Eric made several contributions focused on improving the Mixed Reality Toolkit for Unity. They exposed manipulation handler parameters for easier configuration, preventing unwanted behavior during application shutdown. Further improvements include hand constraint features, specifically adding hybrid hand rotation and enhanced behavior for LookAtTrackedObject. They also refactored hand ray code and updated documentation.
mrtkholotoolkitholotoolkit-unitymixed-realityhololens
provencher/GraphicsAhoy

Jan 2015 - Jan 2016

Contributions:90 commits, 6 pushes in 1 year
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