Eric Sebesta is a veteran engineering leader with 25+ years delivering large-scale PC and console games and live services, currently serving as Director of Engineering at Retro Studios in Austin. He has led teams from 3-person prototypes to 500+ developer AAA projects across major IPs like Star Wars, Fallout, and Ultima, combining deep C++/C#/Unity/Unreal expertise with cloud-native backend work on AWS and GCP. His strengths span game-engine architecture, Game-as-a-Service design, MMO scalability, and secure live-service operations—skills proven by stabilizing and growing Fallout 76 post-launch and improving MMO performance and bandwidth by orders of magnitude. At Unity he bridged engine, web, and AI-content efforts to make realtime 3D more web-friendly, owning both architecture and cross-functional leadership. Known for hiring, mentoring, and retaining high-performing engineers, he also communicates technical risk clearly to executives to align engineering with business outcomes. An English BA paired with a CS degree, he brings rare cross-disciplinary communication skills that help translate complex technical tradeoffs into strategic decisions.
6 years of coding experience
24 years of employment as a software developer
BA English, BA English at The University of Texas at Austin
Extend the Unity Toolbar with your own Editor UI code.
Contributions:1 branch in 1 day
toolbartoolkitunity-editorunityunity3d-editor
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Eric Sebesta - Director Of Engineering at Retro Studios