Summary
Eric Smith is a Product Design Prototyper and seasoned software engineer with 12 years building immersive experiences in XR, VR/AR, and game development. Based in Seattle, he currently prototypes wearable tech at Meta and previously led mixed reality initiatives shipping a dozen+ AR apps and a generalized XR Ada Platform for enterprise clients. His background spans product vision, rapid prototyping, and HCI work at Vulcan and Sony, and includes two awarded AR patents and real-time collaborative AR systems. Equally comfortable with low-level game systems and higher-level product design, he blends a broad CS foundation with creative instincts from a BFA in Graphic Design to turn early concepts into demonstrable prototypes. An under-the-radar strength is his track record of winning hackathons and delivering production AR collaboration tooling that resembles “Google Docs for AR.”
11 years of coding experience
15 years of employment as a software developer
Bachelor of Fine Arts, Graphic Design, Advertising, Bachelor of Fine Arts, Graphic Design, Advertising at Oklahoma Christian University
c#, sql, javascript, java, swift, python