Summary
Eric Waugh is a gameplay programmer with a decade of software engineering experience and a focused background in game design from the University of Utah. He has shipped gameplay systems across large AAA titles—Hogwarts Legacy and Wonder Woman—and now works at Insomniac Games, blending strong C# and Python skills with disciplined use of Visual Studio tooling. Eric pairs a passion for thoughtful game design with practical engineering: organized, testable code and experience building GUIs, AI, and gameplay systems from prototype to production. Based in Seattle, he brings the perspective of both studio and indie teams, having moved between large publishers and smaller game shops, which informs a pragmatic, design-centered approach to building fun, maintainable systems.
10 years of coding experience
6 years of employment as a software developer
The University of Utah