Eric Waugh

Gameplay Programmer at Insomniac Games

Seattle, Washington, United States
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Summary

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Senior
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Top School
Eric Waugh is a gameplay programmer with a decade of software engineering experience and a focused background in game design from the University of Utah. He has shipped gameplay systems across large AAA titles—Hogwarts Legacy and Wonder Woman—and now works at Insomniac Games, blending strong C# and Python skills with disciplined use of Visual Studio tooling. Eric pairs a passion for thoughtful game design with practical engineering: organized, testable code and experience building GUIs, AI, and gameplay systems from prototype to production. Based in Seattle, he brings the perspective of both studio and indie teams, having moved between large publishers and smaller game shops, which informs a pragmatic, design-centered approach to building fun, maintainable systems.
code10 years of coding experience
job6 years of employment as a software developer
bookThe University of Utah

Programming languages (2)

C#TypeScript

Github contributions (5)

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momo1478/CS4300

Oct 2017 - Dec 2017

Contributions:53 pushes in 2 months
ewaugh13/ArcadePrototype

Sep 2019 - Nov 2019

Contributions:2 PRs, 31 pushes, 3 branches in 2 months
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Eric Waugh - Gameplay Programmer at Insomniac Games