Eric Weber

Creature Supervisor (Technical Artist Supervisor) Character Simulation Tech Lead

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Eric Weber is a Technical Artist and pipeline engineer with 13 years of experience leading creature simulation, rigging, and VFX pipeline development at Industrial Light & Magic and Lucasfilm. He has supervised large teams delivering hundreds of photoreal shots across feature films and episodic work, combining hands-on setup of muscle, cloth, hair and rigid-body sims with tool and automation development. Equally comfortable in Maya, Houdini, Python and C++, he builds artist-facing tools and studio pipeline solutions that bridge R&D and production. Eric’s work includes shipping novel simulation workflows for hero characters and scalable rigging systems that let live actors be swapped with robotic or simulant assets. Based in the Bay Area, he pairs deep technical problem-solving with show-facing leadership, often improving throughput by embedding tooling and QC into day-to-day production.
code13 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science, Electrical Engineering and Computer Science, Bachelor of Science, Electrical Engineering and Computer Science at University of California, Berkeley
languagesJapanese

Github contributions (1)

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agentqwerty/python_scripts

Jul 2012 - Apr 2013

Contributions:10 commits in 9 months
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Eric Weber - Creature Supervisor (Technical Artist Supervisor) Character Simulation Tech Lead