Summary
Eric Weber is a Technical Artist and pipeline engineer with 13 years of experience leading creature simulation, rigging, and VFX pipeline development at Industrial Light & Magic and Lucasfilm. He has supervised large teams delivering hundreds of photoreal shots across feature films and episodic work, combining hands-on setup of muscle, cloth, hair and rigid-body sims with tool and automation development. Equally comfortable in Maya, Houdini, Python and C++, he builds artist-facing tools and studio pipeline solutions that bridge R&D and production. Eric’s work includes shipping novel simulation workflows for hero characters and scalable rigging systems that let live actors be swapped with robotic or simulant assets. Based in the Bay Area, he pairs deep technical problem-solving with show-facing leadership, often improving throughput by embedding tooling and QC into day-to-day production.
13 years of coding experience
4 years of employment as a software developer
Bachelor of Science, Electrical Engineering and Computer Science, Bachelor of Science, Electrical Engineering and Computer Science at University of California, Berkeley
Japanese