Software Engineer at Binary BrotherZ early 2000s games
Houston, Texas, United States
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Summary
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Rockstar
Erich Loftis is a software engineer based in Houston with 12 years of hands-on experience and a strong hobbyist focus on game and graphics programming. He contributes to 3D graphics tooling—most notably to the widely used three.js library—where he’s improved ray-sphere intersection logic, added shadow rendering pieces, and strengthened associated tests. Comfortable across the full stack, Erich blends practical engineering discipline with a graphics-first mindset, shipping both core library fixes and example implementations. His interests span WebGL, real-time path tracing, shaders, and simple 3D game systems, reflecting a continuous drive to push visual fidelity and correctness. Colleagues know him for meticulous test coverage and attention to geometric detail, a skill set that makes him especially effective on rendering and simulation problems.
Contributions:27 commits, 5 PRs, 125 comments in 2 years 8 months
Contributions summary:Erich primarily contributed to the `Ray.js` file, adding and modifying methods related to ray-sphere intersection, alongside related tests. The user also added and updated tests for the `Ray.js` file, demonstrating a focus on ensuring the functionality of the ray-sphere intersection methods. This work involved modifications to both the core library and associated testing files. The user also made changes to the `canvas_camera_orthographic2.html` and added a `ShadowMesh.js` file, indicating work on example implementations and shadow rendering.
A First-Person 3D version of the classic game Asteroids for Desktop and Mobile browsers. Currently works with Chrome and Firefox only. Click the link below to Play
Contributions:290 commits, 2 PRs, 58 pushes in 8 years 7 months
asteroids-gamefirefoxgameclassic-gameperson
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Erich Loftis - Software Engineer at Binary BrotherZ early 2000s games