Summary
Erick Passos is a Director of Engineering and systems architect with 12+ years building deterministic multiplayer middleware and game engines, currently leading core development at Photon Engine in Hamburg. He combines a PhD-level computer science background and academic experience as a former professor with hands-on expertise in C/C++ and C# to design performant deterministic physics, navmesh agents, and lockstep networking systems. Erick has founded and led a game studio, managed mid-sized engineering teams, and served as tech lead on products like Photon TrueSync and Photon Thunder, blending product strategy, API design and low-level optimization. He is practiced at translating advanced algorithms and fixed-point math into production-grade middleware while also producing developer-facing material—training videos, docs, and sample code—to accelerate studio adoption. Known for pragmatic problem-solving that marries math and common sense, he also brings a less obvious strength: deep experience evangelizing and tailoring networking architecture to high-profile game teams.
12 years of coding experience
11 years of employment as a software developer
Undergraduate degree, Data Processing, Undergraduate degree, Data Processing at Associação de Ensino Superior do Piauí
PhD, Computer Science, PhD, Computer Science at Universidade Federal Fluminense
MSc, computer Science, MSc, computer Science at Universidade Federal de Campina Grande
English, Portuguese, Spanish