Summary
Erick Sonderblohm is a Senior Gameplay Programmer with 10 years of experience specializing in Unreal Engine and C++ development, currently contributing to Dead Island 2 at Deep Silver FISHLABS. He has a strong track record building combat and gameplay systems from inception to release, notably on the arcade space shooter Chorus and console-focused work for Tropico 6. Comfortable across platforms, Erick pairs deep engine-level knowledge with practical expertise in networking, optimization, and console certification processes. His background spans browser and mobile game development, full-stack tools, and animation systems, reflecting a blend of gameplay intuition and interdisciplinary collaboration. Based in the Greater Hamburg Area, he brings a pragmatic problem-solving approach that often surfaces in cross-team features and performance-driven system design.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Computer Science, Video Games, Bachelor of Computer Science, Video Games at Universidad Nueva Esparta
Information Technology, Information Technology at Universidad Catolica Andres Bello
Spanish, English, Portuguese, German