Erik Behar

Software Engineer at Woven Planet Holdings

San Francisco, California, United States
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Summary

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Senior
🎓
Top School
Erik Behar is a seasoned software engineer with 12 years of experience blending game-engine craftsmanship and autonomous vehicle simulation work from San Francisco. He began his career building tools, rigging pipelines, and VFX/simulation systems for games and film, and now contributes to production-grade simulation and visualization stacks at Woven Planet after several years at Lyft Level 5. Skilled in C#, C++, Python, computer graphics and technical art, he moves fluidly between desktop visualization front-ends, runtime engines, and scripting pipelines to accelerate development and validation. Notably, he has a track record of identifying simulator bottlenecks and delivering simulation-as-a-service to cross-functional teams, translating art-driven workflows into robust engineering solutions. His background in character rigging, Maya scripting and VFX gives him an uncommon depth in both visual fidelity and systems engineering.
code12 years of coding experience
job13 years of employment as a software developer
bookThe Art Institute of California — San Francisco
languagesEnglish, Spanish
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Stackoverflow

Stats
11reputation
153reached
0answers
1question
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Github Skills (56)

webgl10
threejs10
git10
javascript10
reflection10
canvas10
virtual-reality10
gitignore10
exporter10
php10
alembic10
svg10
3d10
version-control10
game-programming9

Programming languages (6)

C#TypeScriptJavaC++JavaScriptHTML

Github contributions (5)

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ErikBehar/sequencer

May 2014 - Aug 2017

Contributions:18 commits, 5 pushes, 1 branch in 3 years 3 months
ErikBehar/ShaderForge

May 2018 - May 2018

Contributions:3 commits, 1 branch in 1 day
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Erik Behar - Software Engineer at Woven Planet Holdings