Summary
Erik Behar is a seasoned software engineer with 12 years of experience blending game-engine craftsmanship and autonomous vehicle simulation work from San Francisco. He began his career building tools, rigging pipelines, and VFX/simulation systems for games and film, and now contributes to production-grade simulation and visualization stacks at Woven Planet after several years at Lyft Level 5. Skilled in C#, C++, Python, computer graphics and technical art, he moves fluidly between desktop visualization front-ends, runtime engines, and scripting pipelines to accelerate development and validation. Notably, he has a track record of identifying simulator bottlenecks and delivering simulation-as-a-service to cross-functional teams, translating art-driven workflows into robust engineering solutions. His background in character rigging, Maya scripting and VFX gives him an uncommon depth in both visual fidelity and systems engineering.
12 years of coding experience
13 years of employment as a software developer
The Art Institute of California — San Francisco
English, Spanish