Erik Broes

Software Engineer at RIPE NCC

Amsterdam, North Holland, Netherlands
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Summary

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Erik Broes is a seasoned software engineer based in Amsterdam with 15 years of hands-on experience in backend systems and server-side architecture. Currently at RIPE NCC, he brings deep familiarity with core game-server internals from notable open-source contributions to the Bukkit Minecraft projects, where he refactored APIs, improved event handling and worked on inventory and entity behavior at the core level. He excels at understanding and modifying complex, interaction-heavy codebases, balancing feature work with bug fixes and performance improvements. Known for practical, low-level problem solving, he often operates where protocol, state management and real-time interactions collide.
code15 years of coding experience
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Github Skills (18)

debug10
minecraft-forge10
event-handling10
api-design10
plugin-development10
object-oriented-programming10
java10
plugin10
implement10
javas10
logic10
management8
networkmanager8
manage8
behavior8

Programming languages (5)

JavaCJavaScriptObjective-CPython

Github contributions (5)

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Bukkit/mc-dev

May 2011 - Jan 2012

Role in this project:
userBack-end Developer
Contributions:40 commits in 7 months
Contributions summary:Erik's commits primarily involve modifications to the Minecraft server's core gameplay logic and internal systems. These changes include adjustments to entity behavior (like EntityLiving), block interactions (BlockPiston, BlockBed), and server management (NetServerHandler, ServerConfigurationManager). The commits indicate a focus on fixing bugs, implementing features like a kill command, and optimizing the server's performance and functionality. The changes touch many core classes, indicating a good understanding of the project's architecture.
Bukkit/Bukkit

Jan 2011 - Jan 2012

The Minecraft Mod API
Role in this project:
userBackend Developer
Contributions:90 commits, 1 PR in 1 year 1 month
Contributions summary:Erik focused on modifying core functionalities of the Bukkit API, specifically related to inventory management and player interactions. Their work involved introducing new interfaces such as `PlayerInventory`, refactoring existing classes (e.g., `ItemStack`), and adding functionalities to manage inventory content, including adding and removing items. They also made several changes to event handling, renaming and refactoring event-related classes to improve the API's structure.
apiminecraftmod-apimodminecraft-mod
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Erik Broes - Software Engineer at RIPE NCC