Erik Eggeling is a founder and systems designer based in Basel with 11 years of experience at the intersection of engineering, architecture and media art, specializing in TouchDesigner-driven media architecture. He builds large-scale interactive installations and media façades, translating artistic visions into robust technical systems from concept through deployment. His background spans architectural lighting design, civil engineering and computer graphics, enabling a rare fluency across spatial design, programming (Java/C++/Python/OpenGL) and real-time media systems. As co-artistic director of Mesh Festival he curated international art/tech discourse, and at iart he focused on production-ready software and systems engineering for media architecture. Pragmatic yet experimental, he combines hands-on coding with an architect’s attention to spatial experience and technical constraints.
10 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Civil Engineering, Bachelor’s Degree, Civil Engineering at Lunds tekniska högskola / The Faculty of Engineering at Lund University
Master of Science, Architectural Lighting Design, Master of Science, Architectural Lighting Design at KTH Royal Institute of Technology
Malmö Borgarskola
OpenGL Computer Graphics, OpenGL Computer Graphics at Uppsala University
Script programming in Python and Perl, Script programming in Python and Perl at Dalarna University
Typography and graphic tools, Java programming, Structural programming with C++, Typography and graphic tools, Java programming, Structural programming with C++ at Linnaeus University
Sociology and human geography, Sociology and human geography at Lund University
Multimedia programming in Python with Tkinter, Dutch (Intermediate level), Multimedia programming in Python with Tkinter, Dutch (Intermediate level) at Stockholm University
Object oriented Java programming, Object oriented Java programming at Luleå University of Technology
Contributions:3 pushes, 1 branch in 2 years 1 month
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